Grove - Buzzer
The Grove - Buzzer module has a piezo buzzer as the main component.
The piezo can be connected to digital outputs, and will emit a tone when the output is HIGH.
Alternatively, it can be connected to an analog pulse-width modulation output to generate various tones and effects.
Hardware Required
- Intel® Edison Module
- Arduino* expansion board
- Grove Base Shield v2
- Grove Buzzer
Circuit
Schematic
Code
Example Noize
/*
Project Four - Noise maker
*/
const int buzzerPin = 6; // the number of the LED pin
void setup()
{
pinMode(buzzerPin, OUTPUT);
}
void loop()
{
digitalWrite(buzzerPin, HIGH);
delay(analogRead(0));
digitalWrite(buzzerPin, LOW);
delay(analogRead(0));
}
Example Melody
/* Melody
* (cleft) 2005 D. Cuartielles for K3
*
* This example uses a piezo speaker to play melodies. It sends
* a square wave of the appropriate frequency to the piezo, generating
* the corresponding tone.
*
* The calculation of the tones is made following the mathematical
* operation:
*
* timeHigh = period / 2 = 1 / (2 * toneFrequency)
*
* where the different tones are described as in the table:
*
* note frequency period timeHigh
* c 261 Hz 3830 1915
* d 294 Hz 3400 1700
* e 329 Hz 3038 1519
* f 349 Hz 2864 1432
* g 392 Hz 2550 1275
* a 440 Hz 2272 1136
* b 493 Hz 2028 1014
* C 523 Hz 1912 956
*
* http://www.arduino.cc/en/Tutorial/Melody
*/
int speakerPin = 6;
int length = 15; // the number of notes
char notes[] = "ccggaagffeeddc "; // a space represents a rest
int beats[] = { 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 4 };
int tempo = 300;
void playTone(int tone, int duration) {
for (long i = 0; i < duration * 1000L; i += tone * 2) {
digitalWrite(speakerPin, HIGH);
delayMicroseconds(tone);
digitalWrite(speakerPin, LOW);
delayMicroseconds(tone);
}
}
void playNote(char note, int duration) {
char names[] = { 'c', 'd', 'e', 'f', 'g', 'a', 'b', 'C' };
int tones[] = { 1915, 1700, 1519, 1432, 1275, 1136, 1014, 956 };
// play the tone corresponding to the note name
for (int i = 0; i < 8; i++) {
if (names[i] == note) {
playTone(tones[i], duration);
}
}
}
void setup()
{
pinMode(speakerPin, OUTPUT);
}
void loop() {
for (int i = 0; i < length; i++) {
if (notes[i] == ' ')
{
delay(beats[i] * tempo); // rest
}
else
{
playNote(notes[i], beats[i] * tempo);
}
// pause between notes
delay(tempo / 2);
}
}
See
Also
Reference sites
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