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IoT/Intel Edison

Grove - Buzzer

Grove - Buzzer

The Grove - Buzzer module has a piezo buzzer as the main component. 
The piezo can be connected to digital outputs, and will emit a tone when the output is HIGH. 
Alternatively, it can be connected to an analog pulse-width modulation output to generate various tones and effects.

Hardware Required
- Intel® Edison Module
- Arduino* expansion board
- Grove Base Shield v2
- Grove Buzzer

Circuit


Schematic



Code 
Example Noize

/*
   Project Four - Noise maker
*/

const int buzzerPin =  6;      // the number of the LED pin

void setup()
{
  pinMode(buzzerPin, OUTPUT);
}

void loop()
{
  digitalWrite(buzzerPin, HIGH);
  delay(analogRead(0));
  digitalWrite(buzzerPin, LOW);
  delay(analogRead(0));
}

Example Melody

/* Melody
 * (cleft) 2005 D. Cuartielles for K3
 *
 * This example uses a piezo speaker to play melodies.  It sends
 * a square wave of the appropriate frequency to the piezo, generating
 * the corresponding tone.
 *
 * The calculation of the tones is made following the mathematical
 * operation:
 *
 *       timeHigh = period / 2 = 1 / (2 * toneFrequency)
 *
 * where the different tones are described as in the table:
 *
 * note  frequency  period  timeHigh
 * c          261 Hz          3830  1915  
 * d          294 Hz          3400  1700  
 * e          329 Hz          3038  1519  
 * f          349 Hz          2864  1432  
 * g          392 Hz          2550  1275  
 * a          440 Hz          2272  1136  
 * b          493 Hz          2028 1014 
 * C         523 Hz         1912  956
 *
 * http://www.arduino.cc/en/Tutorial/Melody
 */
  
int speakerPin = 6;

int length = 15; // the number of notes
char notes[] = "ccggaagffeeddc "; // a space represents a rest
int beats[] = { 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 4 };
int tempo = 300;

void playTone(int tone, int duration) {
  for (long i = 0; i < duration * 1000L; i += tone * 2) {
    digitalWrite(speakerPin, HIGH);
    delayMicroseconds(tone);
    digitalWrite(speakerPin, LOW);
    delayMicroseconds(tone);
  }
}

void playNote(char note, int duration) {
  char names[] = { 'c', 'd', 'e', 'f', 'g', 'a', 'b', 'C' };
  int tones[] = { 1915, 1700, 1519, 1432, 1275, 1136, 1014, 956 };
  
  // play the tone corresponding to the note name
  for (int i = 0; i < 8; i++) {
    if (names[i] == note) {
      playTone(tones[i], duration);
    }
  }
}

void setup() 
{
  pinMode(speakerPin, OUTPUT);
}

void loop() {
  for (int i = 0; i < length; i++) {
    if (notes[i] == ' ') 
{
      delay(beats[i] * tempo); // rest
    } 
else 
{
      playNote(notes[i], beats[i] * tempo);
    }
    
    // pause between notes
    delay(tempo / 2); 
  }
}
See  Also
 
Reference sites


 


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